Round Flow
Mingle follows a repeating cycle of movement, room selection, and elimination.
Every round becomes faster or more unpredictable as the player count drops.
🔹 Start of the Round
Section titled “🔹 Start of the Round”At the beginning of each round:
- The HUD displays the valid rooms chosen for that round.
- Each room shows the required number of players.
- A timer starts counting down.
This is the signal to start moving immediately.
🔹 Movement Phase
Section titled “🔹 Movement Phase”During this phase:
- All living players move through the map toward the room they want.
- Players can switch rooms at any time before the timer ends.
- Crowding, hesitation, or misreading the HUD can lead to elimination.
Only your final location when the timer ends matters.
🔹 Timer End
Section titled “🔹 Timer End”When the timer reaches zero, the following happens instantly:
- Players in invalid rooms are eliminated.
- Players in valid rooms but with the wrong number of occupants are eliminated.
- Players meeting the requirement survive and continue to the next round.
There are no second chances.
🔹 New Round
Section titled “🔹 New Round”After the elimination:
- New rooms are selected.
- New player counts are assigned.
- The next timer begins.
This loop repeats until one player remains.