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Puppeteer

このコンテンツはまだ日本語訳がありません。

Faction Impostor
Alignment Concealing
Basis Impostor
Ability Manipulate other players
Indicators None
Win Condition Kill at least one player during the game
Cause of Death
Target: , Kill

As the Puppeteer, you can use your kill button to manipulate another player. This player will become puppeted. After a configurable amount of time, the puppeted player will become manipulated and kill any player that enters their killing range except players with the Lazy Guy role, players with the Lazy add-on, or other Impostors, including the Puppeteer themself (unless configured otherwise).

A layer of difficulty can be added to the role by configuring a lower maximum number of puppets the Puppeteer can make, or having the Puppeteer die after using all of their allocated puppet abilities. There is also an option to have the puppeted player die with their victim.

Type: Number
Default: 1

The cap for how many of this role can spawn.

Type: Time
Default: 22.5 s

The amount of time after the start of each round until the Puppeteer can use their puppet ability.

Type: Toggle
Default: ON

Whether the Puppeteer can kill normally. If enabled, the Puppeteer must press the kill button twice to perform a kill.

Type: Time
Default: 25 s

If Can Kill Normally is enabled, this is the time after the start of each round until the Puppeteer can perform a kill.

Minimum Delay Before The Puppeted Player Can Kill

Section titled “Minimum Delay Before The Puppeted Player Can Kill”
Type: Time
Default: 3 s

The minimum delay before the puppeted player becomes manipulated and able to kill anyone who enters their range. This should never be lower than the maximum delay.

Maximum Delay Before The Puppeted Player Can Kill

Section titled “Maximum Delay Before The Puppeted Player Can Kill”
Type: Time
Default: 7 s

The maximum delay before the puppeted player becomes manipulated and able to kill anyone who enters their range. This should never be lower than the minimum delay.

Type: Toggle
Default: OFF

Whether the puppeted player is manipulated indefinitely or for a limited time. If enabled, the player will return to normal after the specified duration.

Type: Time
Default: 30 s

The amount of time until the manipulated player loses the effect.
This timer starts after the manipulation begins, not after the initial puppeting.

Type: Toggle
Default: OFF

If enabled, players with the Lazy add-on can be puppeted. By default, they are immune.

Type: Toggle
Default: OFF

If enabled, Crewmates with the Lazy Guy role can be puppeted. By default, they are immune.

Type: Toggle
Default: OFF

If enabled, the puppeted player can kill other impostors — but not the Puppeteer.

Type: Toggle
Default: OFF

If enabled, the puppeted player can kill the Puppeteer who puppeted them.
Combining this with a very low minimum delay (0-2 seconds) can be extremely punishing for the Puppeteer.

Type: Number
Default: 5

The maximum number of times the Puppeteer can puppet. Only successful puppets count, and this does not reset after meetings.

Puppeteer Dies After Running Out Of Puppets

Section titled “Puppeteer Dies After Running Out Of Puppets”
Type: Toggle
Default: OFF

If enabled, the Puppeteer will die after using their last puppet. Only successful puppets count.

Type: Toggle
Default: OFF

If enabled, the puppeted player will die along with the player they kill while manipulated.